
About EDUperience
EDUperience was founded in 2020, focusing on providing a wide range of STEAM teaching tools, on-site and online courses, as well as STEAM-related activities. We are fully committed to advancing STEAM education development in schools, aiming to make education an integral part of students’ daily lives. Our company is named “Eduperience” because we firmly believe that education stems from everyday life. Through hands-on practice, we strive to help students truly understand the essence of STEAM education and inspire them to apply STEAM knowledge to transform their lives.
Mission
We offer innovative and practical STEAM programs for students from early childhood to secondary school, empowering them to thrive in a rapidly changing world. Our mission is to unlock students’ potential through education by encouraging problem-solving, inquiry, and creative thinking.
Through our ongoing efforts, we aim to integrate STEAM education into all levels of society in Hong Kong, making it an essential part of every student’s learning journey. Our vision is to nurture the next generation with the skills needed for the 21st century, enabling them to face future challenges with confidence and drive meaningful change.
Vision
We emphasize theme-based learning, with curriculum content and topics rooted in everyday life. Our focus is on the true purpose of learning—using knowledge to transform lives, rather than simply acquiring technological skills.
STEAM is not just a subject, but a learning approach designed to spark curiosity, encourage students to ask questions, and guide them through exploration and inquiry. This process fosters critical thinking and creativity.
We believe that such an approach helps students develop effective learning habits, enabling them to continue exploring and growing throughout their lives, and ultimately becoming lifelong learners.



About Teachers
Over 90% of our instructors are graduates of The Education University of Hong Kong, bringing with them extensive teaching experience and a strong ability to engage students through diverse pedagogical approaches.
Each instructor undergoes approximately 36 hours of training and practicum to ensure they possess the necessary subject knowledge and teaching skills. We also provide ongoing STEAM-related professional development to help our educators stay up to date with the latest educational trends and continuously improve their practice.
All course content is developed under the supervision of dedicated education consultants, ensuring high standards of quality and instructional excellence.
Why Choose EDUperience?
We offer a wide range of STEAM teaching resources, professional in-school and online programs, as well as STEM-related activities, all aimed at advancing innovation and STEAM education in schools.

Our Professional Teaching Team
All of our instructors have received professional training in STEAM education and have accumulated extensive teaching experience through continuous classroom practice. They are equipped to provide each student with personalized guidance, ensuring they acquire the essential STEAM skills needed for future success.

Thoughtfully Crafted Programs
All STEAM courses are thoughtfully designed by our instructors based on students’ age, interests, and individual learning styles. Our goal is to inspire a love for learning and technology, while empowering students to express their creativity in the classroom. Through hands-on projects, students are encouraged to create personalized work that is both meaningful and applicable to real-life situations.

Learning Rooted in Everyday Life
Students are most concerned with the people and things around them—their favorite games, beloved family and friends, and respected teachers. We draw teaching content from their daily lives, allowing them to learn through their interests and natural curiosity.

Independent Creation
Creativity stems from life. When students enjoy what they learn, they become motivated to engage actively. Wanting to express their care, students apply the technology they’ve learned to create gifts for their families, gaining a sense of fulfillment from their family’s appreciation. Creativity can be simple and deeply personal.
If you are interested in our STEAM programs
Feel free to contact our STEAM Program Consultants
If you are interested in our STEAM education programs and services, please kindly complete the form.
Our course consultant will get in touch with you promptly.
Our course consultant will get in touch with you promptly.
互動區
我們歡迎家長和學生在這裡分享他們的學習經歷和感受,並提出寶貴的建議和意見。你的參與將幫助我們不斷改進和提升教學質量。
Hong Kong R4M Robotics Mission Competition – Pilot Round - 2025
Participating teams will design and build robots capable of completing specific tasks, solving complex challenges step by step through programming and hands-on construction. The competition aims to spark interest in STEAM among primary and secondary school students in Hong Kong, allowing them to explore areas such as mechanical engineering and programming. Through this experience, students can enhance their problem-solving skills and better prepare themselves for future careers in innovation and technology.
STEAM Day
We collaborate with a number of primary and secondary schools to organize STEAM Day educational events, allowing students to explore a wide range of STEAM learning tools and helping schools foster a vibrant STEAM learning environment. By integrating elements of the regular curriculum with hands-on STEAM teaching tools, we create fun and engaging experiences that spark students’ interest and enthusiasm for STEAM.
"IT Innovation Lab in Secondary Schools" Program
政府資訊科技總監辦公室在現行的「中學資訊科技增潤計劃」下推行「中學IT創新實驗室」計劃,在2020/21至2022/23這3個學年,向公帑資助的中學每所提供最高 100 萬元 的資助,讓學校自行購置所需的資訊科技設備和專業服務,以及舉辦與資訊科技相關的課外活動,加深同學對嶄新資訊科技的認識,例如人工智能、區塊鏈、雲端運算、大數據等。
"Knowing More About IT" Program
The "Knowing More About IT" program was announced by the Financial Secretary in the 2021-22 Budget. Over the next three years, it will provide up to HKD 400,000 to each subsidized primary school to implement extracurricular activities that inspire students' interest in information technology, strengthen their foundational knowledge in this area, and increase enthusiasm for studying STEM subjects in the future, preparing them well for integration into the digital society.